8.Augmented reality

Within a culture in which visitors can rarely touch the objects in the collections, augmented reality has strong potential to provide a form of interaction with objects that otherwise would not be possible.
While the use of augmented reality is increasingly common in children’s and science museums where interacting with exhibits is an expected part of the visitor experience, it has been slower to find applications in art and historical museums where the objects on display are often fragile or very rare. Nonetheless, an application that is finding increasing traction is the use of augmented reality to extend the museum and its mission beyond its physical setting. The broad appeal of augmented reality resides within its diverse applications — the ability to incorporate the technology into games, activities, presentations, movies, and even investigative tools.
Augmented reality is a technology perfectly suited for one of the key functions of museums: interpretation. As AR technologies and platforms become more readily available and affordable, history and science museums are quickly finding uses for augmented reality both inside and outside the exhibit floor that incorporate additional detail and information right into the experience.

The London Natural History Museum developed an interactive dinosaur film optimized for tablets that incorporates gesture-based manipulation and augmented reality, where extinct creatures appear to roam the Attenborough Studio space.


SCORM Quiz
1. PDAs are used for:

- Tickets sale
- Guided tour
- PPT

2. In the exhibition area you can use a tablet:

- As a mobile phone
- As a digital label
- As a digital leaflet

3. Augmented reality can support:

- The visual interpretation of an object
- The security of an object
- The acoustic description of an object