2. Games and quizzes
In addition to e-learning environments, a range of learning games and quizzes can be found on some museum websites. This approach integrates arts and cultural heritage education into a game like structure through which visitors explore the information. We have found that most of the solutions are suited to children as the primary target group. Different to learning spaces, games and quizzes usually do not require multiple visits to the institution’s website. The storytelling approach of these games is almost always linear and provides little freedom in changing pathways.
Examples:
http://elearningexamples.com/solar-system-jigsaw/
http://elearningexamples.com/quiz-presidential-election-history/