1. E-learning environment

Some institutions, including museums too, offer special learning solutions to their online visitors. These e-learning environments provide curricular learning opportunities for different topics and target groups. Visitors are guided through didactically prepared multi-media content – including:
- interactive e-lessons- a linear sequence of screens which can include text, graphics, animations, audio, video and interactivity in the form of questions and feedback.
- electronic simulations - basically means creating a learning environment that “simulates” the real world, allowing the learner to learn by doing.
Social software, such as chats, discussion forums and blogs, are used for online
collaboration among learners. Such content offers prepared learning paths which have to be followed by the learner. E-learning environments( e.g. Moodle) require user registration and are aimed at ongoing learning processes and repeated online visits in order to create a better understanding of arts and cultural heritage.
 
E-learning environment 
 
E-learning is widely spread as educational tool in science and technical museums. To expand their educational activities and to implement/ show some scientific phenomena/tasks, these museums provide to their learners and visitors remote laboratories and virtual simulations.