1.1.Short description of ICTs used in museum activities
Web
2.0 was coined in 1999 to describe web
sites that use technology beyond the static pages of earlier web sites. A Web
2.0 site may allow users to interact and collaborate with each other in a social
media dialogue as creators of user-generated content
in a virtual
community, in contrast to websites where
people are limited to the passive viewing of content.
Examples of Web 2.0 include social
networking sites( Facebook, Twitter,etc.), blogs,
wikis,
video sharing
sites, hosted services,
web applications,
etc.
Web
3.0 can be defined as the
first-generation Metaverse
(convergence of the virtual and physical world), a web development layer that
includes TV-quality open video, 3D simulations, augmented reality, human-constructed
semantic standards, and pervasive broadband, wireless, and sensors. Web 3.0's
early geosocial
(Foursquare,
etc.) and augmented
reality (Layar,
etc.) webs are an extension of Web 2.0's participatory technologies and social
networks (Facebook,
etc.) into 3D space.
A
webcast is a media presentation distributed over the Internet using streaming media
technology to distribute a single content source to many simultaneous
listeners/viewers. A webcast may either be distributed live or on demand.
Essentially, webcasting is “broadcasting”
over the Internet.
Blogs and
wikis make it
easy for anyone to publish thoughts or comments on any topic.
Blog is short for ‘web log.’ Blogs are similar to a diary, written online;
however, they are available to the public. Users can share their opinions and
even comment on what others have to say. You can also post and share documents.
Wikis are websites which allow where users to contribute and/or edit
content. Enterprises are adopting the use of wikis to allow team-based content
development and maintain documents written by multiple authors. The best known
use of wiki technology is Wikipedia, where the entire encyclopedia content has
been created through online collaboration.